đź“—
Processes
  • Intro
  • Getting Started
    • Your first day
    • General work ethic
    • Important contacts
    • Important Links
    • Team Communication
    • Remote work code of conduct
  • Product processes
    • Roles & Responsibilities
    • Meeting Structure
      • 1:1 Meetings
      • Design Kick-Off
      • Design Review
      • Dev Kick-Off
      • Estimation Meeting
    • How to Introduce a Feature
    • Writing Effective User Stories
    • Writing a Design Overview
    • Prioritization (with RICE)
    • How to roughly estimate as PM & Designer
    • Design Sprints
      • Setup/ Preparations
      • Monday
      • Tuesday
      • Wednesday
      • Thursday
      • Friday
      • Sprint Decision Making Process
      • Recruiting customers for Friday's interviews
    • Project Management - Product, Dev and Design
    • Definition of Ready (for development)
  • Stakeholder requests
  • Submit a Bug Report or Feature Request
  • Data Protection: User Deletion Requests
  • Testing structure
    • Testing mobile
    • Manual Regression Tests
  • Technology
    • Development Process
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  1. Getting Started

General work ethic

Take Responsibility

  • When you are assigned a task - it is your job to solve the underlying issue not just finish the task

  • Think proactively - ask if you don’t understand or disagree

  • Meet your deadlines - others depend on it

Time Management

  • Be punctual - anything else is disrespectful to others

  • If you are not bringing/ getting value from a meeting - point it out and leave it

  • State the goal of meeting at its start and stay focused on this to get it done quickly

  • Work hard, but not stupid - working 6 hours efficiently is better than 10 hours of nothing (but 8 hours efficiently are better than 6 hours efficiently)

Open Communication

  • Listen to what others have to say

  • Take discussions to extra rooms to not annoy the people around you

  • Don’t generalize, but use terms like “in my opinion” or “My experiences have shown me”

Information sharing

  • When you create a task/ hold a meeting - let the other person repeat what he heard to ensure they understood it right

  • If there is a risk of ripping a deadline (just risk is enough) - inform others depending on this deadline

Starting a task

  • Before you start a task - make sure you understood it right

  • Plan what you are going to do and check quickly with your supervisor (or expert)

  • A quick ugly no is better than a beautiful late death - Show your drafts and quickly iterate with team members before spending time on details

Handling blockers

  • If you are unsure about something - ask around

  • Plan your tasks (see above)

  • If you are spending more than 1h on something without significant progress - stop and ask someone for help

  • Remember to inform proactively if there are large blockers

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Last updated 4 years ago

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